INJUSTICE 2: Atlantis Transitional NPC Helmet
I created the helmet for the Atlantis stage transitional Non-Playable Character. I created the high poly in Zbrush . The textures were created using Substance Painter. Ultimately the low poly was done in Maya and exported into the Unreal Engine. Fellow NetherRealm Artist Jessie Graybeal modeled and rigged the body.